I'm not going to say "I told you so":
"The controversy gathered steam Monday when Linden Lab, which publishes Second Life, posted a blog alerting residents of the virtual world to the existence of a program or bot called CopyBot, which allows someone to copy any object in Second Life. That includes goods such as clothing that people purchase for their in-world avatars, and even the virtual PCs that computer giant Dell announced Tuesday it is going to sell in the digital world."
I can't help but laugh at the statement that "The essence of the creativity in this world is largely because of creators and their work being protected". That is utter garbage - the essence of creativity in that world - or any world - is due to the innovation of those who challenge and change the way we think of our systems and of ourselves - those like LibSecondLife, the group that created CopyBot. I'm fascinated by how these Second Life "content creators" (ahem...) are so passionate about protecting their DIP (Digital Intellectual Property".
If any of them had read the Second Life Terms of Service, maybe they be able to lift their hands off their keyboards for long enough to realize that nothing they create is really theirs anyway. It belongs to Linden Labs, and when Linden Labs pulls the plug on Second Life, everything they've ever "created" disappears. Of course, the same could be said of blogging, podcating, videos, etc... but it's a lot harder for someone to "pull the plug on the internet" than for one corporation to do so on itself.
Here is some gold from the comments:
I'll stick to Animal Crossing and W.o.W., which are about as virtual as I think I want to get.
I just can't feel too sorry for these people. They create content and objects for a digital, fake world. I don't care how real or immersing it may be its still just a computer program run by some company. If they like digitally designing objects so much why not go work for a company that does it for real? Honestly these "digital economies" kinda scare me. Do we really need to bring all the retarded crap of our real world economics to our games and virtual worlds?
In other news: making a living off of a video game is probably a bad idea.
Second Life is mainly populated by weird people who like to have sex while dressed up as animals.
It's funny to me that people seem to think that because money is involved that all of this content is guaranteed to be "protected".
If you're not doing well in life and want to escape to a fantasy world, where do you get the money to even do that?
The first option is to stop playing this game. Once their revenue is affected, the developers will find a way to stop this.
Not totally related, but since Dell is making virtual computers for SL, you theoretically could be using your computer to play SL, while your avatar is using his virtual computer to play SL, while his avatar is using his virtual computer to play SL, while his avatar is using his virtual computer to play SL, while...
So, without being able to charge people, people can't be creative? That's a pretty stupid assessment of where creativity comes from. I sincerely hope that creativity doesn't come from money. And I doubt it comes from exlusivity either. I disapprove of SL's entire paradigm.
I don't play second life, but if I did I would start a fascist secret police force that would hunt down and "kill" people using copybot. Hehe, that'd add some spice to the world. And we'd even accuse people not doing it, plant evidence, and use the program ourselves. Then the Second Life citizens would revolt and there would be a massive uprising.